Prior to joining the Lime Wire Store in 2007, Jason learned the music industry ropes at Sony BMG Music, overseeing the company's transition to the digital age. One important project he headed lead to Sony's appearance on the iTunes Music Store. Other projects included building a distributed system that allowed Sony BMG to service media distribution deals for third party companies, leveraging Sony's large media conversion cluster and electronic delivery capabilities to their fullest. Before his tenure at Sony, Jason did his time in the trenches, building interactive sites such as Ikea.com, Qwest.com, Ice.com, AudiUSA.com, MistubishiCars.com, LensCrafters.com, PCH.com (Publishers Clearing House), and others. Jason was also active in the development of artificially intelligent players for the id Software games 'Quake' and 'Quake II', as well as being a sponsored death-match gamer back in the day when it didn't pay to play.
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